

Teh_Diplomat mentions not having to think about where to expand with vanilla. I imagine that both DEI and Wars of the Gods are a lot of fun. The new features of DEI sound like an enjoyable additional challenge. I'm not sure whether to have a legion to patrol and defend while I invade the Iceni and their allies in England or to just hold off the sea attacks and push east out of Italy into the "Ariadei" while subjugating the Greeks before pressing to the real East. To the point where I have my side of the Rhine secured. Right now I reached my strategy of conquering Iberia, with my Syracuse allies, and France.
#Rome 2 total war mods use conquered soilders full#
I'm currently on my first full dedicated rome playthrough (I had to restart after a patch) now that I've got some time on my hands and I love how it forces you to think of what direction you want to go. Origineel geplaatst door Teh_Diplomat:Agreed, although there are limitations with the new systems in place, it makes for a much more robust roster, tactical battles, and an entirely new building system that requires that you plan ahead for their benefits/penalties. If at any point I lose a stack, or suffer a defeat out at sea it will jeopardise not just my invasion, but my entire campaign - especially if I'm forced to pull back prior to landing my forces. Now, I've got to build up an expensive fleet, ensure I've got my transports protected while I bring them across divide between Europe and Asia. In Vanilla, I wouldn't have to decide which direction I want to expand, I'd simply recruit more armies (up to my Imperium limit) and expand in several directions, knowing that the enemy(ies) I'll face are incredibly weak and will offer no true challenge. Once the Macedonians have been conquered I'll need to decide if I want to expand any further north, or remain friendly with the Romans to the West, and agree to Non-aggro pacts with the Northern Barbarians while heading East into Anatolia and take on the likes of Pergamon, Bithynia, Galatia and the Seluecids. All these battles required a mixture of missile troops recruited, and Mercenaries for my line infantry.

In my most recent Athenia campaign in Divide et Impera I've fought the Spartan's, Aetolian League, Epirus (in Appollonia) and now Macedon and I'm at turn 15. I would simply build econ buildings and temples in my non-recruitment provinces, construct fields in poorer/smaller provinces, and use two provinces on each side of my empire to recruit units.īy turn 60 there was only the Ptolemaic faction that had any size comparable to me, but their units were never disbanded and brought back as better quality units. I had no limitations (or any preparations required) in movement of my armies into enemy territory. I went back to Vanilla Rome 2, and it just felt hollow, I would recruit a stack, move it wherever I wanted and take on Levy/Eastern Spearmen whichever direction I went. Agreed, although there are limitations with the new systems in place, it makes for a much more robust roster, tactical battles, and an entirely new building system that requires that you plan ahead for their benefits/penalties.
